Whilst many 50s horror pictures can be interpreted through the anxieties of the nuclear age, the conflicting views of the need for consensus and the threat of communist hegemony, the horror of the 70s became harder to penetrate. (The pre-50s horror films were mainly based on literary works and thus channelled borrowed themes).
Ed Gein influenced dozens of films from The Texas Chainsaw Massacre to, uh, Ed Gein.
The phenomenon of the serial killer and mass murderer, which had not really existed in the cultural conscious of America before ED Gein but was rooted firmly into it after the Manson family murders, the Summer of Sam, Ted Bundy etc., was expressed in the form of the slasher flick. In Friday the 13th and Halloween, the monstrous figure represents the backwoods psycho who seems to dispatch his victims with seemingly little motive other than a need to extinguish their lives, an inexplicable action not fuelled by the usual human emotions of anger, envy or lust, but based on something insensible (Michael Myers is simply insane and never explained, whereas Jason Vorhees of Camp Crystal Lake seems to act out of vengeance, and yet it is a vengeance never satiated). The fact that the victims were usually teenagers bereft of authority figures signifies the burgeoning baby boom generation growing bold without the social bonds of previous generations, creating monsters that it does not have the facilities to deal with. The counter-culture of the 60s and subsequent cultural crash of the 70s, with the drawn-out death rattle of Vietnam, the death of Kennedy, the beginnings of the drug war, terrorism and Nixon’s shadow all combined to create a decade of paranoia.
Halloween. Laurie Strode, alone in the dark.
Whilst the zombie pictures are more easily identified as social critiques, Dawn of the Dead standing out most ostentatiously as a parody of mindless consumerism, these lone stalker pictures can all too easily be dismissed as bums-on-seats teen fodder rather than an examination of the breakdown of social links as America became more separated and urbanised in society as a whole, and the family unit itself broke down as divorce became commonplace (see everything from Kramer vs. Kramer to the period-set The Squid and the Whale). The victims here are the young and defenceless new generation who have no one to call on for help. In Halloween the parents are not at home, the neighbours are dead and the authorities are next to useless (whilst in Friday the 13th the unfortunate teens are the camp authorities), habitually arriving as the credits roll in film after film, usually just as the conflict has been dealt with (often by the survivor who shares values most similar to the previous generation-Curtis is a good student and has not adopted the 60s equivalent of free love). This screen version of the breakdown of the family unit ties in with the 70s vision breakdown of society, not only in the horror dystopias of Soylent Green and The Omega Man, but also represented in the evolution of the urban nightmare films which grew from Assault on Precinct 13 and The Warriors through to Escape from New York and Robocop, depicting the urban centres of America as lawless no-go areas, awash with outlandish gangs and drug-fuelled violence. Again, the authorities are doing a poor job, corrupt or fascist where they aren’t absent and it is only when the Reagan era influences the 80s trend for the buddy-cop movie that the police start to gain ground again in the cinema.
The urban hell of Soylent Green.
Whilst the mainstream depicted the anxieties of a generation growing up alone and at risk from outsiders, the indie features dwelt on a seemingly more personal subject matter. The early films of Cronenberg like Rabid and Shivers helped to coin the term body-horror, and whilst it would seem obvious that the terror is based on the fear of not being in control of our own flesh, it comes from the vantage point of the 70s, lurking in the STD-generating shadow of the free love 60s and leading into the ultimate body-horror bogeyman, AIDS, as films such as The Thing remake and The Evil Dead (not only is the horror inside us but it is easily passed to others) dragged the theme into the 80s.
The Thing. The horror lives inside us all, but Kurt Russell more than most.
But what have horror films to tell us today?
The resurgence of the genre in the mainstream in the last decade has mainly been led by two strands, the self-referential and the ghost story, so what do these films tell us about ourselves?
Films like Scream seem to offer nothing beyond tidbits for fans of the genre, a mirror reflecting upon itself, and the likes of Stir of Echoes, the Sixth Sense and The Others seem to share little besides the presence of children. The children and the concentration on character, suspense and the lack of gore would point toward the films being aimed toward the more mature audience, the grown up viewers of the 70s teen-slasher who are now parents themselves and of an age where they are both anxious for their progeny’s future and for their own parents who are now ageing (though there were parental-anxiety films in the 70s such as The Omen, The Exorcist and Don’t Look Now). Whilst the children in these tales are very much alive, the lives of their parents have changed and in a sense these films deal with the death of the old way of life through to acceptance and the commencement of the newer, presumably better path, with a family taking centre stage (and coming full circle from the isolated slasher flicks of the 70s and 80s, the lone teens sent out into the malevolent world now have families of their own and seek to change things for the better for their offspring).
Alongside these branches we have the sub-genres that never left, with creature features along the lines of Mimic and a million others, and the cod-mythological works of The Prophecy, Stigmata and The Relic all saying little that hasn’t been covered by their ancestors – from the days of Frankenstein we learned that it is best not to play the role of creator and mess with nature or things that we do not understand.
As for werewolf and vampire pictures, some of the most iconic in horror imagery have become some of the poorest offerings in the horror genre, despite the flawed attempts to inject some depth into proceedings (the Addiction, Nadja, The Hunger, The Company of Wolves).
After the numerous Hammer Dracula sequels spread the character thin over the decades, the attempted resurrection by Coppola in the 90s was only partially successful, hampered by its own pomp, and the genre has been repeatedly staked through the heart at each incarnation – from Vampires to Dracula 2000 to Underworld, the character of the romantic blood parasite has become the domain of the ex-music video director hoping to make a name in tinsel town. Once a metaphor for lust and the consequences of sexual abandon, the vampire story has been reduced to, at best, cautionary nods warning against dodgy haircuts and tight leather.
Dracula 2000. Gerard Butler must thank god for 300 twice a day
Also suffering in the Underworld franchise is the werewolf, once representative of everything from our animal urges bubbling under the surface to the hormonal tortures of adolescence, it has been reduced to merely another creature, a showcase for effects specialists mindful of the famous American Werewolf in London transformation sequence and with little more depth than a casual commentary on the issue of punishment vs. rehabilitation – the werewolf is a human too, so should it be put down or should we try for a cure? Invariably the creature is killed, emphasising that we are ultimately responsible for our actions and must pay in kind, or that punishment is a fitting response to crime, depending on your political outlook. This topic is nothing new of course, and has been covered since the early days of the were-picture.
One of the better Were-series in recent years is the Ginger Snaps franchise, but despite its accomplishment the chosen themes of female adolescent and sexual awakening are explicit and well-worn, as Ginger grows up and becomes much more interested in boys than sister B, as both partners and dinner.
But what of the rest of the world? Whilst the US horror market becomes culturally repetitive, besides the cooing reassurance for the disco generation dealing with teens of their own, the most successful horror films are crawling out of Asia.
Bally old Blighty does have a long tradition of horror classics, from Quatermass to Village of the Damned to The Wicker Man, but as the camptastic Hammer offerings took the box office by storm the recent decent British horror pictures have come to reflect the knowing-winkery of those days, and stand in camps with either one foot firmly in comedic territory (Dog Soldiers, Shaun of the Dead and Severance) or both flailing in the land of the bizarre (In the Lair of the White Worm), offering little behind the scenes besides Lotto cash.
Shaun of the Dead. Funny, But Is It Art?
Since the success of The Ring the Asian horror film has been the foundation of the recent popularity of Asian cinema in the West. Alongside the traditional (if updated) ghost stories the pervading reference is to that of technology – the leaping bounds of East-Asian progress on all things electrical have led to a fear of the machine.
An issue historically dealt with in sci-fi, the reason for the fixation on the ghost in the machine in the East is perhaps due to a readiness to believe in the supernatural, or a greater steeping in history. The new technological methods of communication may allow a new avenue for spirits to come back and haunt the living, be it through videotape, mobile phone or the internet, and allows for hauntings outside the traditional confines of the old, dark house.
The emphasis on the psychological rather than gore is usually an indicator of quality, and this has no doubt helped the Asian horror films stand out, but it is the application of a different set of rules that likely interests those in the West.
The traditional chase, confrontation, solution through force rules of American horror films do not apply, so if the situation is not as easily predicted you automatically raise the suspense; when you do not know if the heroes and heroines (or even children) will survive, the thrill of the unknown remains intact.
In Hollywood you need to create a monster that literally exists in dreams in order to bend the rules, but there are no such safeguards in Asian horror – the most extreme case perhaps being the Grudge, which begins as a seemingly humdrum haunted house picture but morphs into something where you don’t ever need to visit the house to be in danger.
This fresh approach to horror (for the West) brings about a strange situation, as the stories are transplanted into a culture where the themes do not necessarily apply, and so films that are a success for the horror genre and bring scares back into the cinema now have nothing to say.
The Grudge. This chap can turn up anywhere, and frequently does.
Wednesday, February 28, 2007
Monday, February 12, 2007
I went to see The Pursuit of Happyness and I enjoyed it
In posts previous I have mentioned my games, that I like playing games.
Call it a compulsion.
In a fit of endless Spring cleaning, muchlike a sparkling Never Ending Story, I recycle my old games when I'm done with them by selling them, for money. Unless the game is so superlative that it deserves to be kept for the forseeable
Alternately, it may be a title that deserves seeing through to completion, but that I will come back to later, like Resident Evil 4 or the excellent Eternal Darkness, or one of those 'open-world' thangs where you run around blowing stuff up. Many would posit GTA and the like, but I have an affection for a spot of Mercenaries.
But otherwise, I play it until I clock it or I can't be arsed, and then I sell it. It's like I'm saving the planet and getting paid for it.
Which is nice.
Games are the things that tend to sell the fastest, so I'm wondering how long it will take for me to get rid of my copy of Chihuahua Nintendogs. Yes, despite my previous elation at aquiring Nintendo's beautiful handheld and its virtua-fur champion, we have to part ways. This evening I held A,B,X,Y,L and R and put my puppies down.
The kind of game that you play for a few minutes a day just isn't for me, I need something I can dive into for a couple of hours at a time, New Super Mario Brothers being an excellent example of something at first seeming simple and retro, but is in fact a gripping and challenging test of platforming skill. Very much seeming like an amalgam of 2D Marios past, this latest update takes on the many, many platforming successes of the previous incarnations and lashes them all together in a sublime jaunt of mushrooms and block-smashing.
For those with a passing ability with jumping from left to right, the game presents the possibility of steady progression toward the inevitable princess rescue, but for the cognoscenti there are the hundreds of details and hidden secrets to uncover. It doesn't matter that you have literally done it all before, the fact is that you've never done it so good.
Of course it's not all good. The game is let down by its length (fnar) but luckily, this doesn't faze me as I have so many games to play it'll be a while before I excavate all the meaty goodness.
And yet having so many games is a curse as I feel reluctant to further add to the stable. I'm very, very eager to play a hefty wad of 360 games, and I've saved enough to buy the (still-not-dropped-in-bastard-price) Premium wedge, but I can't let myself give in to the temptation as I still have a tower of ye olde Xbox games to crawl through and it's hard to justify when I've already furnished myself with the scrumptious (but worrying) Wii.
But that is another story for another time.
Until then, SNOW!
Call it a compulsion.
In a fit of endless Spring cleaning, muchlike a sparkling Never Ending Story, I recycle my old games when I'm done with them by selling them, for money. Unless the game is so superlative that it deserves to be kept for the forseeable
Alternately, it may be a title that deserves seeing through to completion, but that I will come back to later, like Resident Evil 4 or the excellent Eternal Darkness, or one of those 'open-world' thangs where you run around blowing stuff up. Many would posit GTA and the like, but I have an affection for a spot of Mercenaries.
But otherwise, I play it until I clock it or I can't be arsed, and then I sell it. It's like I'm saving the planet and getting paid for it.
Which is nice.
Games are the things that tend to sell the fastest, so I'm wondering how long it will take for me to get rid of my copy of Chihuahua Nintendogs. Yes, despite my previous elation at aquiring Nintendo's beautiful handheld and its virtua-fur champion, we have to part ways. This evening I held A,B,X,Y,L and R and put my puppies down.
The kind of game that you play for a few minutes a day just isn't for me, I need something I can dive into for a couple of hours at a time, New Super Mario Brothers being an excellent example of something at first seeming simple and retro, but is in fact a gripping and challenging test of platforming skill. Very much seeming like an amalgam of 2D Marios past, this latest update takes on the many, many platforming successes of the previous incarnations and lashes them all together in a sublime jaunt of mushrooms and block-smashing.
For those with a passing ability with jumping from left to right, the game presents the possibility of steady progression toward the inevitable princess rescue, but for the cognoscenti there are the hundreds of details and hidden secrets to uncover. It doesn't matter that you have literally done it all before, the fact is that you've never done it so good.
Of course it's not all good. The game is let down by its length (fnar) but luckily, this doesn't faze me as I have so many games to play it'll be a while before I excavate all the meaty goodness.
And yet having so many games is a curse as I feel reluctant to further add to the stable. I'm very, very eager to play a hefty wad of 360 games, and I've saved enough to buy the (still-not-dropped-in-bastard-price) Premium wedge, but I can't let myself give in to the temptation as I still have a tower of ye olde Xbox games to crawl through and it's hard to justify when I've already furnished myself with the scrumptious (but worrying) Wii.
But that is another story for another time.
Until then, SNOW!
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